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Cloakable: Difference between revisions
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{{Bugs}} | {{Bugs}} | ||
Although <u><b>[[InfantryTypes]]</b></u> | Although <u><b>[[InfantryTypes]]</b></u> | ||
There will be <u><b><font style="color:#4169E1">Cloakable=yes</font></b></u> | There will be <u><b><font style="color:#4169E1">Cloakable=yes</font></b></u> | ||
But when <u><b>[[InfantryTypes]]</b></u> get ordered to attack the target far away <u><b>[[InfantryTypes]]</b></u>will periodically reveal itself. until reaching the goal | But when <u><b>[[InfantryTypes]]</b></u> get ordered to attack the target far away <u><b>[[InfantryTypes]]</b></u>will periodically reveal itself. until reaching the goal | ||
==Nots== | |||
Strangely, for [[Tiberian Sun]], even though our units and buildings don't have {{f|Sensors|yes|link}} but can attack units that have <b>Cloakable=yes</b> immediately, as if there was no cloaking effect. | |||
==See also== | |||
* [[Sensors]] | |||
* [[SensorArray]] |
Revision as of 14:53, 22 July 2024
Flag: | Cloakable |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes |
Specifies whether this object has a cloaking device which can render it invisible to enemy objects without Sensors=yes or SensorArray=yes.
Note: Setting this flag on AircraftTypes doesn't work, however granting them cloakability via VeteranAbilities or EliteAbilities does.
Bugs/Side-Effects/Unexpected Limitations
Although InfantryTypes There will be Cloakable=yes But when InfantryTypes get ordered to attack the target far away InfantryTypeswill periodically reveal itself. until reaching the goal
Nots
Strangely, for Tiberian Sun, even though our units and buildings don't have Sensors=yes but can attack units that have Cloakable=yes immediately, as if there was no cloaking effect.