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Difference between revisions of "Cloakable"

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{{Bugs}}
 
{{Bugs}}
 
 
Although <u><b>[[InfantryTypes]]</b></u>
 
Although <u><b>[[InfantryTypes]]</b></u>
 
There will be <u><b><font style="color:#4169E1">Cloakable=yes</font></b></u>
 
There will be <u><b><font style="color:#4169E1">Cloakable=yes</font></b></u>
 
But when <u><b>[[InfantryTypes]]</b></u> get ordered to attack the target far away <u><b>[[InfantryTypes]]</b></u>will periodically reveal itself. until reaching the goal
 
But when <u><b>[[InfantryTypes]]</b></u> get ordered to attack the target far away <u><b>[[InfantryTypes]]</b></u>will periodically reveal itself. until reaching the goal
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==Nots==
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Strangely, for [[Tiberian Sun]], even though our units and buildings don't have {{f|Sensors|yes|link}} but can attack units that have <b>Cloakable=yes</b> immediately, as if there was no cloaking effect.
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==See also==
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* [[Sensors]]
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* [[SensorArray]]

Revision as of 16:53, 22 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Cloakable
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: InfantryTypes, VehicleTypes


Specifies whether this object has a cloaking device which can render it invisible to enemy objects without Sensors=yes or SensorArray=yes.

Note: Setting this flag on AircraftTypes doesn't work, however granting them cloakability via VeteranAbilities or EliteAbilities does.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

Although InfantryTypes There will be Cloakable=yes But when InfantryTypes get ordered to attack the target far away InfantryTypeswill periodically reveal itself. until reaching the goal

Nots

Strangely, for Tiberian Sun, even though our units and buildings don't have Sensors=yes but can attack units that have Cloakable=yes immediately, as if there was no cloaking effect.

See also