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Difference between revisions of "Rotates"
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Rotates is set to 'yes/no' and is used to animate directional .shp projectiles; the projectiles should be 32 frames and should start facing ▲ and rotate counter clockwise like so | Rotates is set to 'yes/no' and is used to animate directional .shp projectiles; the projectiles should be 32 frames and should start facing ▲ and rotate counter clockwise like so | ||
[[File:Projectilerotation.png]] | [[File:Projectilerotation.png]] | ||
+ | |||
+ | ==Nots== | ||
+ | for [[Red Alert]] This tag is used with [[Projectile]] instead. |
Latest revision as of 17:00, 23 July 2024
Rotates is set to 'yes/no' and is used to animate directional .shp projectiles; the projectiles should be 32 frames and should start facing ▲ and rotate counter clockwise like so
Nots
for Red Alert This tag is used with Projectile instead.