ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

BuildupTime: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
 
Testid123 (talk | contribs)
mNo edit summary
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Average number of minutes that structure build-up animations run. Although it is parsed (and therefore should not be deleted) this is not used much in Red Alert 2, as being a DirectX-based application it derives this value from the average frame rate (FPS). It is also not necessary because the Normalized=yes statement that appears in many animations' ART.INI entries ensures that this animation sequence is timed to coincide with the FPS.
Average number of minutes that structure build-up animations run. Although it is parsed (and therefore should not be deleted) this is not used much in Red Alert 2, as being a DirectX-based application it derives this value from the average frame rate (FPS). It is also not necessary because the Normalized=yes statement that appears in many animations' ART.INI entries ensures that this animation sequence is timed to coincide with the FPS.
{{Bugs}}
If the value specified in <b>BuildupTime</b> is less than <font style="color:red">.03,.02,.01,0</font> Animations in [[Buildup]] are ignored.

Revision as of 12:11, 25 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BuildupTime
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Average number of minutes that structure build-up animations run. Although it is parsed (and therefore should not be deleted) this is not used much in Red Alert 2, as being a DirectX-based application it derives this value from the average frame rate (FPS). It is also not necessary because the Normalized=yes statement that appears in many animations' ART.INI entries ensures that this animation sequence is timed to coincide with the FPS.

Bugs/Side-Effects/Unexpected Limitations

If the value specified in BuildupTime is less than .03,.02,.01,0 Animations in Buildup are ignored.