BuildupTime: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Average number of minutes that structure build-up animations run. Although it is parsed (and therefore should not be deleted) this is not used much in Red Alert 2, as being a DirectX-based application it derives this value from the average frame rate (FPS). It is also not necessary because the Normalized=yes statement that appears in many animations' ART.INI entries ensures that this animation sequence is timed to coincide with the FPS. | Average number of minutes that structure build-up animations run. Although it is parsed (and therefore should not be deleted) this is not used much in Red Alert 2, as being a DirectX-based application it derives this value from the average frame rate (FPS). It is also not necessary because the Normalized=yes statement that appears in many animations' ART.INI entries ensures that this animation sequence is timed to coincide with the FPS. | ||
[[File:BuildupTime=1 on YR.gif]] | |||
<b>BuildupTime=1 on YR.</b> | |||
[[File:BuildupTime=.04 on YR.gif]] | |||
<b>BuildupTime=.04 on YR.</b> | |||
{{Bugs}} | {{Bugs}} | ||
If the value specified in <b>BuildupTime</b> is less than <font style="color:red">.03,.02,.01,0</font> Animations in [[Buildup]] are ignored. | If the value specified in <b>BuildupTime</b> is less than <font style="color:red">.03,.02,.01,0</font> Animations in [[Buildup]] are ignored. |
Revision as of 12:19, 25 July 2024
Flag: | BuildupTime |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Average number of minutes that structure build-up animations run. Although it is parsed (and therefore should not be deleted) this is not used much in Red Alert 2, as being a DirectX-based application it derives this value from the average frame rate (FPS). It is also not necessary because the Normalized=yes statement that appears in many animations' ART.INI entries ensures that this animation sequence is timed to coincide with the FPS.
Bugs/Side-Effects/Unexpected Limitations
If the value specified in BuildupTime is less than .03,.02,.01,0 Animations in Buildup are ignored.