ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
SlavesFreeSound: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
This specifies the sound to make when an InfantryType with Slaved | This specifies the sound to make when an InfantryType with {{f|Slaved|yes|Link}} set is 'freed' by the destruction of an object which Enslaves= it. Can be any sound as defined in the SOUND.INI file.<br /> | ||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
{{Bugs}} | |||
*Specifying {{f|Slaved|yes|Link}} or {{f|Slaved|no|Link}} for [[InfantryTypes]] does not affect the tag. <b>SlavesFreeSound</b>. |
Revision as of 02:07, 29 July 2024
Flag: | SlavesFreeSound |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
This specifies the sound to make when an InfantryType with Slaved=yes set is 'freed' by the destruction of an object which Enslaves= it. Can be any sound as defined in the SOUND.INI file.
(Yuri's Revenge Only)
Bugs/Side-Effects/Unexpected Limitations
- Specifying Slaved=yes or Slaved=no for InfantryTypes does not affect the tag. SlavesFreeSound.