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UseFireParticles: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and specifies that the weapon uses a 'fire' type particle system - one which is drawn horizontally along the projectile path.
Can be set to 'yes' or 'no' and specifies that the weapon uses a 'fire' type particle system - one which is drawn horizontally along the projectile path.
{{Bugs}}
*The <b>UseFireParticles</b> tag causes the {{f|DirectRocker|yes|Link}} tag to not work properly. ([[VehicleTypes]] Most will not tip over).

Latest revision as of 09:06, 30 July 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UseFireParticles
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and specifies that the weapon uses a 'fire' type particle system - one which is drawn horizontally along the projectile path.

Bugs/Side-Effects/Unexpected Limitations