DefaultMirageDisguises: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
List of objects from which a [[VehicleType]] with <tt>[[CanDisguise]]</tt> and <tt>[[DisguiseWhenStill]]</tt> set will select its default disguise. This is used even if you enable the [TankMakeUpKit] weapon but do not select a 'target' for the tank. This must be a valid object from the [TerrainTypes] list, although errors can be encountered if you put any TIBTRE in this list. | List of objects from which a [[VehicleType]] with <tt>[[CanDisguise]]</tt> and <tt>[[DisguiseWhenStill]]</tt> set will select its default disguise. This is used even if you enable the [TankMakeUpKit] weapon but do not select a 'target' for the tank. This must be a valid object from the [TerrainTypes] list, although errors can be encountered if you put any TIBTRE in this list. | ||
==Nots== | |||
*You can specify any other SHP file name. But there are conditions as follows. | |||
1. The SHP file name must be specified in the {{Categ|Rules(md).ini}} section. | |||
2. [[Image]] must be set to be the same as the file name (use the color palette of [[TerrainTypes]] only) | |||
/example | |||
<b>[CRATE] | |||
Image=CRATE | |||
[General] | |||
DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04,CRATE</b> | |||
===See also=== | ===See also=== |
Revision as of 08:04, 3 August 2024
Flag: | DefaultMirageDisguises |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
List of objects from which a VehicleType with CanDisguise and DisguiseWhenStill set will select its default disguise. This is used even if you enable the [TankMakeUpKit] weapon but do not select a 'target' for the tank. This must be a valid object from the [TerrainTypes] list, although errors can be encountered if you put any TIBTRE in this list.
Nots
- You can specify any other SHP file name. But there are conditions as follows.
1. The SHP file name must be specified in the Rules(md).ini section.
2. Image must be set to be the same as the file name (use the color palette of TerrainTypes only)
/example
[CRATE]
Image=CRATE
[General]
DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04,CRATE