DontScore: Difference between revisions
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{{f|BuildLimit|1|Link}}<br> | {{f|BuildLimit|1|Link}}<br> | ||
We will be able to create unlimited <b>Tanya</b>s. But the quantity produced per time will be limited to 1.<br> | We will be able to create unlimited <b>Tanya</b>s. But the quantity produced per time will be limited to 1.<br> | ||
<b><font style="color:red">(Only affects human players)</font></b> If [[BuildingTypes]] has the tag <b>DontScore=yes</b> and {{f|BuildLimit|X|Link}} <b>(value 0-2147483647)</b> The [[BuildLimit]] tag is ignored.<br> |
Latest revision as of 00:22, 13 August 2024
Flag: | DontScore |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | TechnoTypes |
When set to 'yes' it acts as an over-ride so that this object is not considered as a 'kill' thus will not be considered when counting towards increasing the veterancy of the unit that destroyed it. This is a sub-set of the Insignificant= logic.
Bugs/Side-Effects/Unexpected Limitations
(Only affects human players) If BuildingTypes A has the tag DontScore=yes and BuildingTypes B has Prerequisite=A, Even though we have BuildingTypes A but we won't get BuildingTypes B
(Only affects human players) If InfantryTypes , VehicleTypes,AircraftTypes has the tags DontScore=yes and BuildLimit=X (value 0-2147483647) Will give results as follows.
[TANY]
DontScore=yes
BuildLimit=1
We will be able to create unlimited Tanyas. But the quantity produced per time will be limited to 1.
(Only affects human players) If BuildingTypes has the tag DontScore=yes and BuildLimit=X (value 0-2147483647) The BuildLimit tag is ignored.