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FallRate.NoParachuteMax: Difference between revisions

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Testid123 (talk | contribs)
Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=1 |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} The acceleration towards..."
 
Testid123 (talk | contribs)
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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values={{Values|integer}}
|values={{Values|integer}}
|default=1
|default=[[NoParachuteMaxFallRate]]
|types={{categ|TechnoTypes}}
|types={{categ|TechnoTypes}}
|ares=yes
|ares=yes
|aresflag=yes
|aresflag=yes
}}
}}
The acceleration towards the ground applied each frame a parachuted unit is falling.
The maximum speed a unit without parachute is falling with. Value has to be negative.

Latest revision as of 02:36, 25 August 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FallRate.NoParachuteMax
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: NoParachuteMaxFallRate
Applicable to: TechnoTypes

This flag is part of Ares. Do not use it without Ares installed.



The maximum speed a unit without parachute is falling with. Value has to be negative.