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PermaControlledAnimationType: Difference between revisions

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Testid123 (talk | contribs)
mNo edit summary
DeathFish (talk | contribs)
m If this tag does not exist, there will be no animation, and there will be no default use of a specific animation.
Line 3: Line 3:
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Animations]])
|values=Strings (names of [[Animations]])
|default=MINDANIMR
|default=none
|types={{Categ|CombatDamage}}
|types={{Categ|CombatDamage}}
|yr=yes
|yr=yes
}}
}}
This defines the animation to display on objects which are permanently mind controlled. The animation must be from the [Animations] list and be defined in ART.INI.<br />(Yuri's Revenge Only)
This defines the animation to display on objects which are permanently mind controlled. The animation must be from the [Animations] list and be defined in ART.INI.<br />(Yuri's Revenge Only)

Revision as of 12:11, 5 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: PermaControlledAnimationType
File(s): Rules(md).ini
Values: Strings (names of Animations)
Default: none
Applicable to: CombatDamage


This defines the animation to display on objects which are permanently mind controlled. The animation must be from the [Animations] list and be defined in ART.INI.
(Yuri's Revenge Only)