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PermaControlledAnimationType: Difference between revisions
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mNo edit summary |
m If this tag does not exist, there will be no animation, and there will be no default use of a specific animation. |
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Line 3: | Line 3: | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=Strings (names of [[Animations]]) | |values=Strings (names of [[Animations]]) | ||
|default= | |default=none | ||
|types={{Categ|CombatDamage}} | |types={{Categ|CombatDamage}} | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
This defines the animation to display on objects which are permanently mind controlled. The animation must be from the [Animations] list and be defined in ART.INI.<br />(Yuri's Revenge Only) | This defines the animation to display on objects which are permanently mind controlled. The animation must be from the [Animations] list and be defined in ART.INI.<br />(Yuri's Revenge Only) |
Revision as of 12:11, 5 October 2024
Flag: | PermaControlledAnimationType |
File(s): | Rules(md).ini |
Values: | Strings (names of Animations) |
Default: | none |
Applicable to: | CombatDamage |
This defines the animation to display on objects which are permanently mind controlled. The animation must be from the [Animations] list and be defined in ART.INI.
(Yuri's Revenge Only)