ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "Ground"

From ModEnc
Jump to: navigation, search
m
m
 
Line 1: Line 1:
 
{{Flag
 
{{Flag
 
|name={{PAGENAME}}
 
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
+
|files={{Categ|Maps}}
|values={{Values|integer}}
+
|values={{values|float}}
 
|default=0
 
|default=0
 
|types={{categ|Lighting}}
 
|types={{categ|Lighting}}
 +
|ts=yes
 +
|fs=yes
 +
|hp=yes
 +
|ra2=yes
 
|yr=yes
 
|yr=yes
 
}}
 
}}
 
Percentage of light value to use on low ground on a scale of 0.000000 to 1.000000. This can be adjusted during the game through the relevant action.<br>A higher value will make it less light (dark). A lower value will make it brighter.
 
Percentage of light value to use on low ground on a scale of 0.000000 to 1.000000. This can be adjusted during the game through the relevant action.<br>A higher value will make it less light (dark). A lower value will make it brighter.

Latest revision as of 11:14, 14 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Ground
File(s): Maps
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0
Applicable to: Lighting


Percentage of light value to use on low ground on a scale of 0.000000 to 1.000000. This can be adjusted during the game through the relevant action.
A higher value will make it less light (dark). A lower value will make it brighter.