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{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Maps}}
|values={{Values|integer}}
|values={{values|float}}
|default=0
|default=0
|types={{categ|Lighting}}
|types={{categ|Lighting}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|yr=yes
}}
}}
Percentage of light value to use on low ground on a scale of 0.000000 to 1.000000. This can be adjusted during the game through the relevant action.<br>A higher value will make it less light (dark). A lower value will make it brighter.
Percentage of light value to use on low ground on a scale of 0.000000 to 1.000000. This can be adjusted during the game through the relevant action.<br>A higher value will make it less light (dark). A lower value will make it brighter.

Latest revision as of 09:14, 14 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Ground
File(s): Maps
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0
Applicable to: Lighting


Percentage of light value to use on low ground on a scale of 0.000000 to 1.000000. This can be adjusted during the game through the relevant action.
A higher value will make it less light (dark). A lower value will make it brighter.