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Difference between revisions of "Fearless"
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− | {{ | + | {{Flag |
− | Can be set to 'yes' or 'no' and determines whether or not this | + | |name={{PAGENAME}} |
+ | |files={{Categ|ini=rules}} | ||
+ | |values={{values|Booleans}} | ||
+ | |default=no | ||
+ | |types={{Categ|InfantryTypes}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |hp=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not this [[InfantryTypes]] should stay stood up or go 'prone' when attacked, regardless of whether or not it has a {{f|Prone||link}} section to its [[Art.ini]] sequence.<br> | ||
+ | If you use the special case logic for cyborgs by adding {{f|Cyborg|yes|link}} to this unit, you should also have '''Fearless=yes''' set as together the flags dictate that the prone sequence is used instead of the standing and walking frames when the cyborg is badly damaged.<br> | ||
+ | TIP: if you are not using this on cyborg type units, then combining this tag with '''Fraidycat=yes''' creates a unit that never unpanics - it will continue to run around for ever in it's {{f|Panic||link}} sequence if attacked. |
Latest revision as of 16:42, 25 October 2024
Flag: | Fearless |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
Can be set to 'yes' or 'no' and determines whether or not this InfantryTypes should stay stood up or go 'prone' when attacked, regardless of whether or not it has a Prone= section to its Art.ini sequence.
If you use the special case logic for cyborgs by adding Cyborg=yes to this unit, you should also have Fearless=yes set as together the flags dictate that the prone sequence is used instead of the standing and walking frames when the cyborg is badly damaged.