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CombatLightSize: Difference between revisions
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{{ | {{Flag | ||
Can be used to determine an override to the size of the flash of combat light at the point of impact of the warhead if Bright | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|percentages}} | |||
|default=100% | |||
|types={{categ|Warhead}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Can be used to determine an override to the size of the flash of combat light at the point of impact of the warhead if {{f|Bright|yes|link}} is set.<br> | |||
with '''100%''' meaning full size. By default, the size of the combat light effect is calculated based on the amount of damage inflicted by the warhead, with each impact. |
Latest revision as of 01:20, 26 October 2024
Flag: | CombatLightSize |
File(s): | Rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 100% |
Applicable to: | Warhead |
Can be used to determine an override to the size of the flash of combat light at the point of impact of the warhead if Bright=yes is set.
with 100% meaning full size. By default, the size of the combat light effect is calculated based on the amount of damage inflicted by the warhead, with each impact.