ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Passengers: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 46: | Line 46: | ||
In YR, this flag determines the amount of objects allowed inside if this structure has {{f|InfantryAbsorb|yes|link}} or {{f|UnitAbsorb|yes|link}}. Unlike on transports, each object takes up exactly one slot. | In YR, this flag determines the amount of objects allowed inside if this structure has {{f|InfantryAbsorb|yes|link}} or {{f|UnitAbsorb|yes|link}}. Unlike on transports, each object takes up exactly one slot. | ||
==Note== | ==Note== | ||
[[File:Passengers=1 SizeLimit=2.gif]]<br>'''Passengers=1''' and '''SizeLimit=2''' in YR. | [[File:Passengers=1 SizeLimit=2.gif]]<br>'''Passengers=1''' and '''SizeLimit=2''' in YR.<br> | ||
*For Ra1, oversetting the value of '''Passengers''' such as '''Passengers=999999999''' will not affect the game speed When you choose a transport unit '''(As for games other than Ra1, they all run slower. when doing this)'''. |
Latest revision as of 11:14, 1 December 2024
Flag: | Passengers |
File(s): | Rules(md).ini |
Values: | integers |
Default: | 0 |
Applicable to: | VehicleTypes, AircraftTypes,BuildingTypes |
On VehicleTypes and AircraftTypes
This tag is required for all transports. However, its functionality differs between games:
Game | Functionality | ||
RA/CS/AM | TS/FS | RA2/YR | |
Yes | Yes | Yes* | In RA: defines the amount of objects this transport can carry. In later games: defines the amount of slots this object has for purposes of unit transportation. An object takes up Size slots in a transport, and objects with Size exceeding this object's SizeLimit are not allowed to enter. Certain objects have additional hardcoded conditions preventing some objects from entering. In RA2/YR, Passengers cannot exceed Size. |
No | no | no | Requires PipScale=Passengers to be set, or Internal Errors are bound to occur (It's no problem. Only it doesn't show the number of passengers). |
Yes | Yes | Yes | Defines the amount of pips displayed under this object. |
On BuildingTypes
In YR, this flag determines the amount of objects allowed inside if this structure has InfantryAbsorb=yes or UnitAbsorb=yes. Unlike on transports, each object takes up exactly one slot.
Note
Passengers=1 and SizeLimit=2 in YR.
- For Ra1, oversetting the value of Passengers such as Passengers=999999999 will not affect the game speed When you choose a transport unit (As for games other than Ra1, they all run slower. when doing this).