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LeaveRubble: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines if this BuildingType leaves residual rubble on the map (which can be traversed by units). Adding this to any structure will not work - the logic for this relies on the third frame of the structure's SHP image being the image used for the rubble (that frame is also drawn in a different palette than the structure itself) so check the SHP first or edit the third frame.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|BuildingTypes}}
|ra2=yes
|yr=yes
}}
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines if this BuildingTypes leaves residual rubble on the map (which can be traversed by units). Adding this to any structure will not work - the logic for this relies on the third frame of the structure's SHP image being the image used for the rubble '''(that frame is also drawn in a different palette than the structure itself)''' so check the SHP first or edit the third frame.

Revision as of 10:55, 6 December 2024

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Flag: LeaveRubble
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Can be set to 'yes' or 'no' and determines if this BuildingTypes leaves residual rubble on the map (which can be traversed by units). Adding this to any structure will not work - the logic for this relies on the third frame of the structure's SHP image being the image used for the rubble (that frame is also drawn in a different palette than the structure itself) so check the SHP first or edit the third frame.