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Bunker: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this BuildingType acts as a 'Tank Bunker' thus allowing VehicleTypes to enter it for protection. This tag also ensures that the structure also uses a variant of the 'gate' logic to ensure that the walls around the bunker raise and lower when the unit enters or leaves.<br />
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|BuildingTypes}}
|yr=yes
}}
Can be set to 'yes' or 'no' and determines whether or not this BuildingType acts as a 'Tank Bunker' thus allowing [[VehicleTypes]] to enter it for protection. This tag also ensures that the structure also uses a variant of the 'gate' logic to ensure that the walls around the bunker raise and lower when the unit enters or leaves.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)
{{Bugs}}
{{Bugs}}

Latest revision as of 07:49, 22 December 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bunker
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Can be set to 'yes' or 'no' and determines whether or not this BuildingType acts as a 'Tank Bunker' thus allowing VehicleTypes to enter it for protection. This tag also ensures that the structure also uses a variant of the 'gate' logic to ensure that the walls around the bunker raise and lower when the unit enters or leaves.
(Yuri's Revenge Only)

Bugs/Side-Effects/Unexpected Limitations

when we give orders VehicleTypes docked BuildingTypes A WhenVehicleTypes is docked or close to BuildingTypes will make BuildingTypes unable to attack. If it attacked earlier Report arising from the weapons of This BuildingTypes will continue to play even if BuildingTypes stops attacking.