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NoParachuteMaxFallRate: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|integer}} | |||
|default=0 | |||
|types={{categ|General}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
This can be used to determine the speed, in cells per second, at which units without a parachute fall to the ground. This seems to be used for objects like planes which crash from the sky. | This can be used to determine the speed, in cells per second, at which units without a parachute fall to the ground. This seems to be used for objects like planes which crash from the sky. |
Revision as of 13:16, 9 January 2025
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Flag: | NoParachuteMaxFallRate |
File(s): | Rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Default: | 0 |
Applicable to: | General |
This can be used to determine the speed, in cells per second, at which units without a parachute fall to the ground. This seems to be used for objects like planes which crash from the sky.