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FireSuppress: Difference between revisions

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McPwny (talk | contribs)
Created page with "{{Flag |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} This tag controls the area, in cells, that a unit will scan for friendlies around a target and apply the Supre..."
 
Testid123 (talk | contribs)
mNo edit summary
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{{Flag
{{Flag
|ts=yes
|name={{PAGENAME}}
|fs=yes
|files={{Categ|Rules(md).ini}}
|hp=yes
|values={{Values|integer}}
|ra2=yes
|default=0
|types={{categ|CombatDamage}}
<!---|ts=yes--->
<!---|fs=yes--->
<!---|hp=yes--->
<!---|ra2=yes--->
|yr=yes
|yr=yes
|ares=yes
|ares=yes
}}
}}
 
This tag controls the area, in cells, that a unit will scan for friendlies around a target and apply the {{f|Supress||link}} logic if the firing object has {{f|Supress|yes|link}}.<br>
 
This tag controls the area, in cells, that a unit will scan for friendlies around a target and apply the [[Supress]]= logic if the firing object has [[Supress]]=yes.
 
Although these two tags work, they are disused because the logic is CPU heavy when in use and can easily generate a large amount of lag.
Although these two tags work, they are disused because the logic is CPU heavy when in use and can easily generate a large amount of lag.


==See Also==
==See Also==
*[[Supress]]
*[[Supress]]

Revision as of 12:26, 12 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FireSuppress
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: CombatDamage


This tag controls the area, in cells, that a unit will scan for friendlies around a target and apply the Supress= logic if the firing object has Supress=yes.
Although these two tags work, they are disused because the logic is CPU heavy when in use and can easily generate a large amount of lag.

See Also