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VoiceFalling: Difference between revisions

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|values=Strings (names of [[Sound]]s)
|values=Strings (names of [[Sound]]s)
|default=none
|default=none
|types={{CatAllTypes}}
|types={{Categ|InfantryTypes}},{{Categ|VehicleTypes}},{{Categ|AircraftTypes}}
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
}}
}}
Specifies the sound to make when an object with {{f|MovementZone|Fly|link}} and {{f|JumpJet|yes|link}} set is falling from the sky. Should be set to a valid entry from SOUND.INI.
Specifies the sound to make when an object with {{f|MovementZone|Fly|link}} and {{f|JumpJet|yes|link}} set is falling from the sky. Should be set to a valid entry from SOUND.INI.

Latest revision as of 12:35, 13 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VoiceFalling
File(s): rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: InfantryTypes,VehicleTypes,AircraftTypes


Specifies the sound to make when an object with MovementZone=Fly and JumpJet=yes set is falling from the sky. Should be set to a valid entry from SOUND.INI.