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LeaveBioReactorSound: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Default sound to play when a unit leaves a BuildingType with InfantryAbsorb=yes or UnitAbsorb=yes set. Can be any sound as defined in the SOUND.INI file.<br />
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Sound]]s)
|default=none
|types={{categ|AudioVisual}}
|yr=yes
}}
Default sound to play when a unit leaves a [[BuildingTypes]] with {{f|InfantryAbsorb|no|link}} or {{f|UnitAbsorb|no|link}} set. Can be any sound as defined in the SOUND.INI file.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)

Revision as of 16:28, 16 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LeaveBioReactorSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual


Default sound to play when a unit leaves a BuildingTypes with InfantryAbsorb=no or UnitAbsorb=no set. Can be any sound as defined in the SOUND.INI file.
(Yuri's Revenge Only)