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LeaveBioReactorSound: Difference between revisions

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Default sound to play when a unit leaves a [[BuildingTypes]] with {{f|InfantryAbsorb|no|link}} or {{f|UnitAbsorb|no|link}} set. Can be any sound as defined in the SOUND.INI file.<br />
Default sound to play when a unit leaves a [[BuildingTypes]] with {{f|InfantryAbsorb|no|link}} or {{f|UnitAbsorb|no|link}} set. Can be any sound as defined in the SOUND.INI file.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)
==Note==
*If you want to use different sounds For other buildings Disable this tag. ('''LeaveBioReactorSound=Dummy''' ;'''none''' does not work.) Use the [[VoiceDeploy]] tag instead.

Revision as of 11:27, 17 January 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LeaveBioReactorSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: AudioVisual


Default sound to play when a unit leaves a BuildingTypes with InfantryAbsorb=no or UnitAbsorb=no set. Can be any sound as defined in the SOUND.INI file.
(Yuri's Revenge Only)

Note

  • If you want to use different sounds For other buildings Disable this tag. (LeaveBioReactorSound=Dummy ;none does not work.) Use the VoiceDeploy tag instead.