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DefaultToGuardArea: Difference between revisions
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This dictates that the object should always default to the AreaGuard mission rather than become idle, meaning it is always scanning for nearby targets. | This dictates that the object should always default to the AreaGuard mission rather than become idle, meaning it is always scanning for nearby targets. | ||
Due to the fact that in this situation it automatically enters the Guard state with its Guard target being the cell under its feet, the Guard radius is calculated as 1.1 * min(2 * [[GuardRange]], 16 (4096 Leptons)) to obtain. | Due to the fact that in this situation it automatically enters the Guard state with its Guard target being the cell under its feet, the Guard radius is calculated as 1.1 * min(2 * [[GuardRange]], 16 (4096 Leptons)) to obtain. |
Revision as of 10:28, 20 January 2025
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Flag: | DefaultToGuardArea |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This dictates that the object should always default to the AreaGuard mission rather than become idle, meaning it is always scanning for nearby targets. Due to the fact that in this situation it automatically enters the Guard state with its Guard target being the cell under its feet, the Guard radius is calculated as 1.1 * min(2 * GuardRange, 16 (4096 Leptons)) to obtain.