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PreventAutoDeploy: Difference between revisions
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m However, the game's main program from {{ts}} to {{yr}} does not appear to contain this flag. |
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Can be set to 'yes' or 'no' and determines whether or not this unit supports the 'auto-deploy' logic. This defaults to 'yes' for all units that are able to deploy to fire their Secondary= weapon (e.g. infantry with Deployer=yes set). This can be used to override auto deploy on units that deploy. NOTE: player-controlled auto-deploy is unsupported in Red Alert 2 - this logic applies only to the unit when under AI control. | Can be set to 'yes' or 'no' and determines whether or not this unit supports the 'auto-deploy' logic. This defaults to 'yes' for all units that are able to deploy to fire their Secondary= weapon (e.g. infantry with Deployer=yes set). This can be used to override auto deploy on units that deploy. NOTE: player-controlled auto-deploy is unsupported in Red Alert 2 - this logic applies only to the unit when under AI control. |
Revision as of 13:41, 28 March 2025
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Flag: | PreventAutoDeploy |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
The following information has not yet been verified. If you can contribute, please do so.
Can be set to 'yes' or 'no' and determines whether or not this unit supports the 'auto-deploy' logic. This defaults to 'yes' for all units that are able to deploy to fire their Secondary= weapon (e.g. infantry with Deployer=yes set). This can be used to override auto deploy on units that deploy. NOTE: player-controlled auto-deploy is unsupported in Red Alert 2 - this logic applies only to the unit when under AI control.