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ProtectWithWall: Difference between revisions
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{{ | {{flag | ||
Can be set to 'yes' or 'no' and | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{Categ|BuildingTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Can be set to 'yes' or 'no' and instructs the AI player that this [[BuildingTypes|building]] should have a wall constructed around it once built. This might not happen immediately after, as any defensive structures in the current build queue will temporarily block the creation of walls. | |||
{{bugs}} | |||
If the AI gains ownership of a building with <tt>ProtectWithWall=yes</tt> through capture, or rebuilds one after it was destroyed, it will not attempt to build a wall around it. | |||
==See Also== | |||
[[WantsExtraSpace]] | |||
[[AIBuildThis]] | |||
[[AIBasePlanningSide]] |
Revision as of 14:47, 12 April 2025
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Flag: | ProtectWithWall |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
Can be set to 'yes' or 'no' and instructs the AI player that this building should have a wall constructed around it once built. This might not happen immediately after, as any defensive structures in the current build queue will temporarily block the creation of walls.
Bugs/Side-Effects/Unexpected Limitations
If the AI gains ownership of a building with ProtectWithWall=yes through capture, or rebuilds one after it was destroyed, it will not attempt to build a wall around it.