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{{DeeZireInclusion}}<br />
{{flag
Can be set to 'yes' or 'no' and determines that this BuildingType should automatically have a wall constructed around it at sometime after the AI builds it - if the AI gains ownership of this structure through any other means, it will not build a wall around it even if this is set to 'yes'. Does not apply to player-constructed objects.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{Categ|BuildingTypes}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
Can be set to 'yes' or 'no' and instructs the AI player that this [[BuildingTypes|building]] should have a wall constructed around it once built. This might not happen immediately after, as any defensive structures in the current build queue will temporarily block the creation of walls.
 
{{bugs}}
If the AI gains ownership of a building with <tt>ProtectWithWall=yes</tt> through capture, or rebuilds one after it was destroyed, it will not attempt to build a wall around it.
 
==See Also==
[[WantsExtraSpace]]
 
[[AIBuildThis]]
 
[[AIBasePlanningSide]]

Revision as of 14:47, 12 April 2025

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Flag: ProtectWithWall
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Can be set to 'yes' or 'no' and instructs the AI player that this building should have a wall constructed around it once built. This might not happen immediately after, as any defensive structures in the current build queue will temporarily block the creation of walls.

Bugs/Side-Effects/Unexpected Limitations

If the AI gains ownership of a building with ProtectWithWall=yes through capture, or rebuilds one after it was destroyed, it will not attempt to build a wall around it.

See Also

WantsExtraSpace

AIBuildThis

AIBasePlanningSide