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SuperAnim: Difference between revisions
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|yr=yes | |yr=yes | ||
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The SuperAnim logic works in four parts: | The ''SuperAnim'' logic works in four parts: | ||
{| class="wikitable" | |||
! Flag !! function | |||
|- | |||
| {{f|SuperAnim}} || play once while going from not ready to ready. | |||
|- | |||
| {{f|SuperAnimTwo}} || loop while the superweapon is ready. | |||
|- | |||
| {{f|SuperAnimThree}}|| play while going from ready to fire to not ready. | |||
|- | |||
| {{f|SuperAnimFour}} || loop while the superweapon is not ready. | |||
|} | |||
== See Also == | == See Also == | ||
*[[ChargedAnimTime]] | *[[ChargedAnimTime]] |
Latest revision as of 17:34, 12 April 2025
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Flag: | SuperAnim |
File(s): | Art(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
The SuperAnim logic works in four parts:
Flag | function |
---|---|
SuperAnim | play once while going from not ready to ready. |
SuperAnimTwo | loop while the superweapon is ready. |
SuperAnimThree | play while going from ready to fire to not ready. |
SuperAnimFour | loop while the superweapon is not ready. |