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MoveFlash: Difference between revisions
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== Notes == | == Notes == | ||
This effect is a standard {{Categ|Animations}} entity, thus [[Ares]] can utilize it in logic functions like | This effect is a standard {{Categ|Animations}} entity, thus [[Ares]] can utilize it in logic functions like [[MakeInfantry]], but will lose houses affiliation during the process. |
Revision as of 18:47, 19 April 2025
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Flag: | MoveFlash |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | null |
Applicable to: | General (RA2/YR) / AudioVisual (TS/FS) |
Specifies the animation that gets played when you order your units to move to a certain cell.
Notes
This effect is a standard Animations entity, thus Ares can utilize it in logic functions like MakeInfantry, but will lose houses affiliation during the process.