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MoveFlash: Difference between revisions
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err should be yr not ares, forgot |
ts=no |
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Line 5: | Line 5: | ||
|default=null | |default=null | ||
|types={{Categ|General}} (RA2/YR) / {{Categ|AudioVisual}} (TS/FS) | |types={{Categ|General}} (RA2/YR) / {{Categ|AudioVisual}} (TS/FS) | ||
|yr=yes | |yr=yes | ||
|ares=yes | |ares=yes |
Revision as of 18:50, 19 April 2025
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Flag: | MoveFlash |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | null |
Applicable to: | General (RA2/YR) / AudioVisual (TS/FS) |
Specifies the animation that gets played when you order your units to move to a certain cell.
Notes
This effect is a standard Animations entity, thus Yuri's Revenge can utilize it in logic functions like MakeInfantry, but will lose houses affiliation during the process.