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IdleActionFrequency: Difference between revisions

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Determines the average time, in minutes, between infantry units performing idle actions (i.e. their idle sequence is displayed instead of their standing/facing one).<br>greater value Displaying unused sequences will require a long wait Smaller values ​​cause unused sequences to display faster.
Determines the average time, in minutes, between infantry units performing idle actions (i.e. their idle sequence is displayed instead of their standing/facing one).<br>greater value Displaying unused sequences will require a long wait Smaller values ​​cause unused sequences to display faster.
[[Category:Review for fake conversion and revert if necessary]]

Latest revision as of 19:16, 20 April 2025

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IdleActionFrequency
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: AudioVisual,General(Ra1 Only+Aftermath Only)


Determines the average time, in minutes, between infantry units performing idle actions (i.e. their idle sequence is displayed instead of their standing/facing one).
greater value Displaying unused sequences will require a long wait Smaller values ​​cause unused sequences to display faster.