ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

ROT: Difference between revisions

From ModEnc
Jump to navigation Jump to search
m Cross-categories, wee
m Cross-categories #2, wee
Line 13: Line 13:
[[Category:rules(md).ini Flags]]
[[Category:rules(md).ini Flags]]
[[Category:Projectile Flags]]
[[Category:Projectile Flags]]
[[Category:InfantryTypes Flags]]
[[Category:VehicleTypes Flags]]
[[Category:AircraftTypes Flags]]
[[Category:BuildingTypes Flags]]

Revision as of 13:18, 2 January 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ROT
File(s): rules(md).ini
Values: Integer
Special Values: None
Default: 0
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Projectiles


InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes

ROT determines the Rate Of Turn of this object and/or its turret, if applicable. Bigger number = faster turn.

Projectiles

On projectiles a non-zero value means this projectile can home-in on its target. A value of 0 disables homing behavior and leaves the projectile to fly straight.
Mind that:

  • setting a predefined flight path (via High=yes / VeryHigh=yes and similar) ignores the ROT setting.
  • setting Ranged=yes forces the projectile to respect the Range setting. Otherwise it will follow its target indefinitely.