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IsRadBeam: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies whether or not the projectile path for the weapon should be drawn as a green wavy line in a kind of series of mini sine waves. If this weapon uses a warhead with Radiation=yes set then the beam is drawn in the color specified by the RadColor= statement from the [Radiation] section. If the weapon uses a warhead with Temporal=yes set then the beam is drawn in the color specified by the ChronoBeamColor= statement from the [AudioVisual] section.
|name=IsRadBeam
|files={{Categ|Rules(md).ini}}
|values=boolean
|special=None
|default=no
|types={{Categ|Weapon|Weapons}}
|games=[[RA2]], [[YR]]
}}
 
If set, the game will draw a sine wave along the projectile path. This is used for the Desolator's Rad Cannon.
 
The color of the wave is controlled in the following way:
* If the weapon uses a warhead with <tt>[[Radiation]]=yes</tt>, the color is <tt>[[RadColor]]=</tt> ([<tt>[[Radiation]]</tt>]).
* If the weapon uses a warhead with <tt>[[Temporal]]=yes</tt>, the color is <tt>[[ChronoBeamColor]]=</tt> ([<tt>[[AudioVisual]]</tt>]).

Revision as of 07:14, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsRadBeam
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Weapons


If set, the game will draw a sine wave along the projectile path. This is used for the Desolator's Rad Cannon.

The color of the wave is controlled in the following way: