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IsRadBeam: Difference between revisions

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Color correction
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The color of the wave is controlled in the following way:
The color of the wave is controlled in the following way:
* If the weapon uses a warhead with <tt>[[Radiation]]=yes</tt>, the color is <tt>[[RadColor]]=</tt> ([<tt>[[Radiation]]</tt>]).
* If the weapon uses a warhead with <tt>[[Temporal]]=yes</tt>, the color is <tt>[[ChronoBeamColor]]=</tt> ([<tt>[[AudioVisual]]</tt>]).
* If the weapon uses a warhead with <tt>[[Temporal]]=yes</tt>, the color is <tt>[[ChronoBeamColor]]=</tt> ([<tt>[[AudioVisual]]</tt>]).
* Otherwise <s>if the weapon uses a warhead with <tt>[[Radiation]]=yes</tt></s>, the color is <tt>[[RadColor]]=</tt> ([<tt>[[Radiation]]</tt>]).

Revision as of 05:55, 11 June 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsRadBeam
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Weapons


If set, the game will draw a sine wave along the projectile path. This is used for the Desolator's Rad Cannon.

The color of the wave is controlled in the following way: