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TechLevel: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the starting TechLevel for the house. This is only used if the house is controlled by the AI and is used as the basis from which it can employ AITriggerTypes since the use of these depends on the AI having reached this TechLevel (see the AI.INI Guide).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}, {{Categ|Maps}}
|values=signed integers
|special=None
|default=-1
|types={{Categ|MultiplayerDialogSettings}} (RA2/YR only) , {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} (rules(md).ini), {{Categ|Houses}} (maps)
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
}}
 
== On BuildingTypes ==
 
By constructing the building, the house's "technology level" is ''increased'' to this value, if necessary.
 
== On Infantry/Vehicle/Aircraft Types ==
 
This flag specifies the "technology level" necessary to build this object.
 
== In [{{TTL|MultiplayerDialogSettings}}] ==
 
This flag specifies the maximum TechLevel achievable in the game. In previous games, you could control this by means of another slider, like the one used for Starting Money or Game Speed. The effect of this limit is that only TechLevel values in the interval 0 - this value (inclusive) are considered "allowed", and all others are disabled.
 
== On {{TTL|Houses}} ==
 
This flag specifies the starting tech level for this AI-controlled house.
 
== Limitations of this system ==
 
{| style="border: 1px dashed #aaa; text-align: center; border-collapse: collapse;" border=1
|+ TechLevel limitations
|- style="background: #eee;"
! rowspan=2 | TechLevel
! colspan=4 | Can be
|- style="background: #eee;"
! Built by AI
! Built by Humans
! A Crate goodie
! A Secret Lab boon
|-
| style="text-align: left;" | -1 and below
| {{Y}} || {{N}} || {{Y}} || {{Y}}
|-
| style="text-align: left;" | 0 through the maximum <br>(set in MultiplayerDialogSettings)  
| {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
| style="text-align: left;" | above the maximum
| {{N}} || {{N}} || {{N}} || {{Y}}
|}

Revision as of 11:57, 21 June 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TechLevel
File(s): Rules(md).ini, Maps
Values: signed integers
Special Values: None
Default:
Applicable to: MultiplayerDialogSettings (RA2/YR only) , InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes (rules(md).ini), Houses (maps)


On BuildingTypes

By constructing the building, the house's "technology level" is increased to this value, if necessary.

On Infantry/Vehicle/Aircraft Types

This flag specifies the "technology level" necessary to build this object.

In [[[:Template:TTL]]]

This flag specifies the maximum TechLevel achievable in the game. In previous games, you could control this by means of another slider, like the one used for Starting Money or Game Speed. The effect of this limit is that only TechLevel values in the interval 0 - this value (inclusive) are considered "allowed", and all others are disabled.

On Template:TTL

This flag specifies the starting tech level for this AI-controlled house.

Limitations of this system

TechLevel limitations
TechLevel Can be
Built by AI Built by Humans A Crate goodie A Secret Lab boon
-1 and below
0 through the maximum
(set in MultiplayerDialogSettings)
above the maximum