ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
TechLevel: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Rewrite (new winner of "Page with most categories") |
||
Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}}, {{Categ|Maps}} | |||
|values=signed integers | |||
|special=None | |||
|default=-1 | |||
|types={{Categ|MultiplayerDialogSettings}} (RA2/YR only) , {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} (rules(md).ini), {{Categ|Houses}} (maps) | |||
|games=[[RA]], [[TS]], [[RA2]], [[YR]] | |||
}} | |||
== On BuildingTypes == | |||
By constructing the building, the house's "technology level" is ''increased'' to this value, if necessary. | |||
== On Infantry/Vehicle/Aircraft Types == | |||
This flag specifies the "technology level" necessary to build this object. | |||
== In [{{TTL|MultiplayerDialogSettings}}] == | |||
This flag specifies the maximum TechLevel achievable in the game. In previous games, you could control this by means of another slider, like the one used for Starting Money or Game Speed. The effect of this limit is that only TechLevel values in the interval 0 - this value (inclusive) are considered "allowed", and all others are disabled. | |||
== On {{TTL|Houses}} == | |||
This flag specifies the starting tech level for this AI-controlled house. | |||
== Limitations of this system == | |||
{| style="border: 1px dashed #aaa; text-align: center; border-collapse: collapse;" border=1 | |||
|+ TechLevel limitations | |||
|- style="background: #eee;" | |||
! rowspan=2 | TechLevel | |||
! colspan=4 | Can be | |||
|- style="background: #eee;" | |||
! Built by AI | |||
! Built by Humans | |||
! A Crate goodie | |||
! A Secret Lab boon | |||
|- | |||
| style="text-align: left;" | -1 and below | |||
| {{Y}} || {{N}} || {{Y}} || {{Y}} | |||
|- | |||
| style="text-align: left;" | 0 through the maximum <br>(set in MultiplayerDialogSettings) | |||
| {{Y}} || {{Y}} || {{Y}} || {{Y}} | |||
|- | |||
| style="text-align: left;" | above the maximum | |||
| {{N}} || {{N}} || {{N}} || {{Y}} | |||
|} |
Revision as of 11:57, 21 June 2006
Flag: | TechLevel |
File(s): | Rules(md).ini, Maps |
Values: | signed integers |
Special Values: | None |
Default: | |
Applicable to: | MultiplayerDialogSettings (RA2/YR only) , InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes (rules(md).ini), Houses (maps) |
On BuildingTypes
By constructing the building, the house's "technology level" is increased to this value, if necessary.
On Infantry/Vehicle/Aircraft Types
This flag specifies the "technology level" necessary to build this object.
In [[[:Template:TTL]]]
This flag specifies the maximum TechLevel achievable in the game. In previous games, you could control this by means of another slider, like the one used for Starting Money or Game Speed. The effect of this limit is that only TechLevel values in the interval 0 - this value (inclusive) are considered "allowed", and all others are disabled.
On Template:TTL
This flag specifies the starting tech level for this AI-controlled house.
Limitations of this system
TechLevel | Can be | |||
---|---|---|---|---|
Built by AI | Built by Humans | A Crate goodie | A Secret Lab boon | |
-1 and below | ||||
0 through the maximum (set in MultiplayerDialogSettings) |
||||
above the maximum |