ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

BridgeStrength

From ModEnc
Revision as of 21:30, 7 June 2024 by Crimsonum (talk | contribs) (It's a bit randomized.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BridgeStrength
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0 ?
Applicable to: CombatDamage


Bridge tiles and overlay are assumed to have Armor=none and this much Strength for damage calculation purposes. Each bridge segment has a chance of collapsing after receiving damage, calculated as follows:

(Damage vs. heavy armor / BridgeStrength) × 100%

Furthermore, only damage from warheads with Wall=yes is taken into consideration.

See Also