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SpawnDelay
Flag: | SpawnDelay |
File(s): | Art(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 3 |
Applicable to: | AircraftTypes, Projectiles |
Specifies the number of frames to wait before the next instance of the trailer anim is drawn. Smaller numbers mean a denser trail and generally a cooler effect, but results in lower performance.
Notes
- This should be set lower for fast-moving projectiles, otherwise inordinately large gaps will occur between each drawing of the trailer animation.
- This flag and Trailer can only be used on AircraftType and Projectile images (such as torpedo [SUBT])
- If you want to use a trailer for Animations (including Bouncer anims), see TrailerAnim and TrailerSeperation
- As this is a divisor, setting it to 0 will cause an IE.