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EMPulseCannon

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Revision as of 15:37, 29 June 2024 by DeathFish (talk | contribs)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: EMPulseCannon
File(s): Rules(md).ini
Values: Boolean
Default: no
Applicable to: BuildingTypes


This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP Cannon.

Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.
The nearest building to be found to be an EMP cannon will fire the Primary weapon and play the corresponding animations.

Primary weapon of building with EMPulseCannon=yes set, must have valid Report value.

ForRa2 and Yuri's Revenge Adding EMPulseCannon=yes to BuildingType will make the building unarmed (Even if BuildingType has weapons).

Note

Only in TS and RP must there be a valid Report value to avoid crash, this does not happen anymore in Ares.