ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

JumpjetCrash

From ModEnc
Revision as of 04:37, 5 October 2024 by Testid123 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: JumpjetCrash
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Special Values: -1 to -2147483648
Default: 5.0
Applicable to: InfantryTypes, VehicleTypes


The speed crashing to the ground of units which fly using the Jumpjet locomotor.

  • Negative values ​​from -1 to -2147483648 will grant the following special effects (according to configuration Because TechnoTypes are different. gives different results)

1. When TechnoTypes die will fall to the ground. But it hasn't gone anywhere. and rotates in 32 directions
2. When TechnoTypes die will not fall anywhere. But it will float (die?) at its floating height (See Also JumpjetHeight) and rotate in 32 directions.
3. When TechnoTypes die will continue to float higher and higher. and rotates in 32 directions

See also