ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

NaturalParticleLocation

From ModEnc
Revision as of 09:54, 6 December 2021 by Crimsonum (talk | contribs) (Un-DeeZire'd)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NaturalParticleLocation
File(s): rules(md).ini
Values: X,Y,Z; Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0,0,0
Applicable to: BuildingTypes


Specifies the location on this building where the NaturalParticleSystem will be displayed. This is measured in leptons from the top corner of the building's foundation grid. The location is expressed in X,Y,Z format with increasing X values moving the point to the south-east, Y to the south-west, and Z to both north and a higher render layer.

Bugs/Side-Effects/Unexpected Limitations

  • The Z coordinate is read but unused.
  • Depending on the location value and where you place the building, the particle system origin may end up detached from the building:

See Also