|Values:||Strings: Normal text. (Limited to: ParticleSystems IDs)|
Determines the particle system that is displayed on this building as a "natural" effect, i.e. regardless of whether the building is damaged or not. The system is created as soon as the building is placed. For this to work, you should also specify a valid .
Note that unlike, this flag supports only one particle system entry, and is only applicable to buildings.
This system is unused in the vanilla game, likely owing to the various bugs/limitations inherent to it. These bugs include:
- The particle system is spawned as soon as the building is placed
- The particle system is never deleted or hidden, even if the building is sold or destroyed. The only way for the system to expire is to specify a for it.
- In Tiberian Sun, particles generated by this system freeze on their location when the building is cloaked, and will never resume or expire even if the building is decloaked.