ExtraPower
Flag: | ExtraPower |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Specifies the amount of extra power required by this structure before it can be 'deployed' to perform its auxiliary function. This only appears to apply to structures that have GapGenerator=yes set and have a SuperGapRadiusInCells= defined, meaning they can be made to generate a bigger 'gap' when they have a surplus of power. In Yuri's Revenge, this is also used to indicate that a structure can provide more power if it has a positive Power= setting as well as UnitAbsorb= and/or InfantryAbsorb= set to 'yes'.
If a building with this feature also has a Primary weapon, 'deploying' the building will also cause it to fire its primary weapon at the ground underneath it.