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ProneDamage
Flag: | ProneDamage |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 100% |
Applicable to: | Warheads / General |
This flag defines a multiplier to damage all InfantryTypes receive from this Warhead while prone (at least in Yuri's Revenge, that means "after it has played its Template:TTL= sequence and before it has played Template:TTL= or Template:TTL= sequences afterwards"). It is a direct multiplier to Template:TTL applied before the Template:TTL has been calculated.
It is a global setting (in [General]) in RA1, and is a Warhead property in TS and later.