DeployingAnim
In Rules(md).ini
Flag: | DeployingAnim |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Animations) |
Default: | none |
Applicable to: | TechnoTypes |
Specifies the animation to use when this object deploys into another.
In Art(md).ini
Flag: | DeployingAnim |
File(s): | Art(md).ini |
Values: | Strings: Normal text. (Limited to: Shape filename without the .shp file extension) |
Default: | none |
Applicable to: | BuildingTypes |
When this building produces a unit (any non-jumpjet vehicle in in RA2 and YR), this flag specifies the building shape that is rendered above the unit as it leaves through the building's front door. Typically, this represents all of the building's 'static' art that should appear above the unit, like the roof and the west/south side walls, while the door and any parts that should be rendered under the unit are transparent.
Applies only to factory buildings with WeaponsFactory enabled.
Automatic List Inclusion
Objects used as values for this flag are automatically listed under the appropriate internal array. However no harm can be done by listing them manually.
Nots
are hardcoded to use the AltPalette=yes palette Always.
See Also
- DoorAnim
- UnderDoorAnim – Building shape rendered under the produced unit
- RoofDeployingAnim – Building shape rendered above a jumpjet unit as it leaves through the top door (RA2 and YR only)
- UnderRoofDoorAnim – Building shape rendered below a jumpjet unit as it leaves through the top door (RA2 and YR only)
- BibShape – Building shape that is always rendered below units