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  • ...ut not the other. You can add other prerequisites as well if you like, but all units must include a {{f|Prerequisite|link}} of a factory of the appropriat ...ous solution to this is to make sure all countries are listed as owners of all buildings.
    4 KB (649 words) - 18:08, 3 June 2012
  • ...reated by DeeZire for Command and Conquer Generals Zero Hour that restores all of the features Electronic Arts disabled in the original game, adds some ne ...ronside at the end). When a Boss General is chosen, one must fight against all nine regular Generals in the Campaign.
    3 KB (555 words) - 03:37, 18 January 2012
  • In addition to the .VXL file, all voxels must have a .HVA file, which defines the location the voxel occupies
    6 KB (1,085 words) - 15:28, 1 July 2024
  • |For the remainder of the game, all [[InfantryTypes]] built by ''SourceHouse'' will start out as veteran<br>In |For the remainder of the game, all [[VehicleTypes]] with {{f|Naval|no|link}} and {{f|Trainable|yes|link}} (and
    3 KB (446 words) - 10:42, 27 November 2009
  • {{HorizontalBar|Although this flag is parsed on all object types, it only works properly on [[SHP]] art.}}
    1 KB (213 words) - 11:49, 24 March 2023
  • Here are all missions available in each game in the order they are read by the game: {{td}} doesn't have a [[rules.ini]]. All of the game's rules, including mission types, are hardcoded. However, the m
    5 KB (726 words) - 19:47, 8 June 2023
  • ....pal' on new urban maps. The actual 'myanim.pal' file would not be used at all.
    1 KB (193 words) - 21:26, 6 April 2024
  • In {{ts}} through {{yr}}, this section defines a list of all AI scripts in the game. Scripts define what the AI controlled units actuall
    2 KB (389 words) - 11:33, 7 June 2023
  • In {{ts}} through {{yr}}, this section defines a list of all AI task forces in the game. A task force is, like its name says, a group of
    2 KB (423 words) - 17:48, 23 November 2022
  • In {{ts}} through {{yr}}, this section defines a list of all AI Triggers in the game. An AI Trigger (different from a [[Triggers|Map Tri 0CAD0C7C-G=Allied Anti-Weather,0A6E513C-G,<all>,9,0,GAWEAT,010000000300000000000000000000000000000000000000000000000000000
    11 KB (1,604 words) - 23:48, 23 June 2024
  • ...of a series of Departments to better manage the Network and it's members. All C&C divisions were merged under CnC Guild's flag. Petrolution started to su [http://www.cncguild.net C&C Guild] is Revora's modding hub for all C&C games. The former CNC3 and RA3 sites have been merged into the Guild. T
    3 KB (436 words) - 18:45, 18 May 2010
  • The [https://bugs.launchpad.net/ares bugtracker] is the place to see all the features that have been requested, and what their current status is. To
    2 KB (249 words) - 23:09, 8 December 2020
  • ...epository is updated often with changes and bugfixes. Make sure to compile all your code against the latest version of the Git code. <br>Use the pull opti All functionality in Ares is implemented as callback functions - when the game
    9 KB (1,455 words) - 03:15, 25 October 2014
  • ...ut was scrapped, although the logic in all its incomplete glory remains in all later games up to and including {{yr}}. As with various other logics, there
    4 KB (518 words) - 16:07, 17 October 2021
  • * D) In all other cases (index 0 and index > 3) the IFV will be called "Rocket IFV". * The "IFV" suffix in all cases is the IFV's {{f|UIName|link}} entry.
    3 KB (558 words) - 10:44, 27 November 2009
  • For all cases except the aforementioned InfDeath 8, {{f|NumParticles|link}} can be
    644 bytes (96 words) - 10:34, 27 November 2009
  • ...has an infinite range (Range=-2), as in: the indicator is not displayed at all. All of these limitations can be overcome by using [[RadialIndicatorRadius]] to
    1 KB (183 words) - 15:01, 2 May 2021
  • * '''Scenario start''' All subjectively "unmanaged" Particles (i.e. those not spawned by a ParticleSys ; WindEffect = to what degree does the wind affect his particle, 0 = not at all, 5 = a lot (def = 0)
    20 KB (3,012 words) - 17:55, 2 April 2024
  • ...tt>ship identical to the object that is being built. If you were to remove all the Allied nations from the Soviet Barrack's owner tag, the soviet Barracks ...ish,AlliesHeliTypes''. This means that the building itself can be built by all the allied nations (of unmodded RA2/YR).
    5 KB (796 words) - 13:21, 12 August 2010
  • ...as not aborted, it will then fly back, repeating the firing process, until all of its ammo is depleted. The weapon's ROF will NOT be ignored; in case the ...pon's range sufficiently high, it can happen that the aircraft will expend all five shots ''before'' it actually flies over its intended target.
    7 KB (1,254 words) - 00:09, 13 June 2012

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