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- ...ectToElevation]]=yes</tt> projectile gains a certain range bonus. For more information, see <tt>[[ElevationModel|[ElevationModel]]]</tt>.380 bytes (52 words) - 01:52, 20 November 2012
- ...ng an object that is located at a significantly different height. For more information, see <tt>[[ElevationModel|[ElevationModel]]]</tt>.419 bytes (57 words) - 01:50, 20 November 2012
- ...from a significantly different height, to prevent insane bonuses. For more information, see <tt>[[ElevationModel|[ElevationModel]]]</tt>.432 bytes (59 words) - 01:53, 20 November 2012
- [[Category:General Editing Information]]2 KB (404 words) - 12:13, 5 April 2024
- <!-- [[Category:General Editing Information]] -->5 KB (672 words) - 13:52, 7 January 2011
- ...com/topic-47517/ai-generals-in-tiberian-sun; the research thread with more information (PPM account required): https://ppmforums.com/viewtopic.php?t=47499 ...e AI's pool of TeamTypes and AITriggerTypes (see the AI.INI Guide for more information). In short, the more teams and scripts available to the AI, the harder it w8 KB (1,355 words) - 12:54, 25 December 2020
- ...s like the shroud. See [[Colors#Structure|the Structure section]] for more information. [[Category:General Editing Information]]5 KB (783 words) - 07:12, 31 March 2023
- [[Category:General Editing Information]]2 KB (287 words) - 14:43, 23 September 2021
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- ==General Information==1 KB (167 words) - 02:14, 29 August 2010
- ...nd [[NodBaseDefenseCoefficient]]. See [[MaximumBaseDefenseValue]] for more information on how the AI distributes this number along the available defense structure3 KB (361 words) - 04:33, 4 July 2021
- ...object cannot be crushed by {{f|OmniCrusher|yes|link}} vehicles. For more information see [[Who crushes whom]].306 bytes (43 words) - 10:22, 27 November 2009
- ...{{f|Damage|link}}, such as Mind Control ability or teleportation. For more information, see [[The Threat System]].416 bytes (65 words) - 10:34, 27 November 2009
- This provides attackers currently automatically seeking targets with information about whether it is efficient to attack this unit or not (e.g. if two proje4 KB (615 words) - 12:28, 15 April 2020
- <!-- [[Category:General Editing Information]] -->3 KB (300 words) - 10:52, 27 November 2009
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- <!-- [[Category:General Editing Information]] -->2 KB (286 words) - 21:24, 11 March 2016
- ...reFLH#Bugs.2FSide-Effects.2FUnexpected_Limitations|this article]] for more information.959 bytes (154 words) - 13:24, 30 March 2022