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  • ...ectToElevation]]=yes</tt> projectile gains a certain range bonus. For more information, see <tt>[[ElevationModel|[ElevationModel]]]</tt>.
    380 bytes (52 words) - 01:52, 20 November 2012
  • ...ng an object that is located at a significantly different height. For more information, see <tt>[[ElevationModel|[ElevationModel]]]</tt>.
    419 bytes (57 words) - 01:50, 20 November 2012
  • ...from a significantly different height, to prevent insane bonuses. For more information, see <tt>[[ElevationModel|[ElevationModel]]]</tt>.
    432 bytes (59 words) - 01:53, 20 November 2012
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    2 KB (404 words) - 12:13, 5 April 2024
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    5 KB (672 words) - 13:52, 7 January 2011
  • ...com/topic-47517/ai-generals-in-tiberian-sun; the research thread with more information (PPM account required): https://ppmforums.com/viewtopic.php?t=47499 ...e AI's pool of TeamTypes and AITriggerTypes (see the AI.INI Guide for more information). In short, the more teams and scripts available to the AI, the harder it w
    8 KB (1,355 words) - 12:54, 25 December 2020
  • ...s like the shroud. See [[Colors#Structure|the Structure section]] for more information. [[Category:General Editing Information]]
    5 KB (783 words) - 07:12, 31 March 2023
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    2 KB (287 words) - 14:43, 23 September 2021
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    11 KB (1,828 words) - 18:20, 10 August 2023
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    1 KB (167 words) - 14:30, 20 July 2019
  • ==General Information==
    1 KB (167 words) - 02:14, 29 August 2010
  • ...nd [[NodBaseDefenseCoefficient]]. See [[MaximumBaseDefenseValue]] for more information on how the AI distributes this number along the available defense structure
    3 KB (361 words) - 04:33, 4 July 2021
  • ...object cannot be crushed by {{f|OmniCrusher|yes|link}} vehicles. For more information see [[Who crushes whom]].
    306 bytes (43 words) - 10:22, 27 November 2009
  • ...{{f|Damage|link}}, such as Mind Control ability or teleportation. For more information, see [[The Threat System]].
    416 bytes (65 words) - 10:34, 27 November 2009
  • This provides attackers currently automatically seeking targets with information about whether it is efficient to attack this unit or not (e.g. if two proje
    4 KB (615 words) - 12:28, 15 April 2020
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    3 KB (300 words) - 10:52, 27 November 2009
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    3 KB (410 words) - 10:24, 27 November 2009
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    749 bytes (95 words) - 10:33, 27 November 2009
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    2 KB (286 words) - 21:24, 11 March 2016
  • ...reFLH#Bugs.2FSide-Effects.2FUnexpected_Limitations|this article]] for more information.
    959 bytes (154 words) - 13:24, 30 March 2022

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