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InfDeath

From ModEnc
Revision as of 12:37, 16 February 2007 by Pd (talk | contribs) (the tags are in [General], not in [AudioVisual]! corrected)
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Flag: InfDeath
File(s): rules(md).ini
Values: integers
Special Values: none
Default: 0
Applicable to: Warheads


InfDeath defines the animation that is played if an InfantryType without NotHuman=yes is killed by this Warhead.

Note: Adding DeathAnims=animation to an InfantryType will override any other death animations.

InfDeath Valid in Animation
RA TS RA2 YR
0 null
1 In RA, twirly death (small arms), afterwards, Die1= sub-sequence of the killed infantry
2 In RA, explosion death (high explosive), afterwards, Die2= sub-sequence of the killed infantry
3 In RA, flying death (armor piercing), afterwards, InfantryExplode= ([General])
4 In RA, burn death (flames), afterwards, FlamingInfantry= ([General])
5 In RA, electro death, afterwards, second animation (#1) from [Animations]
6 InfantryHeadPop ([General])
7 InfantryNuked ([General])
8 InfantryVirus ([General])
9 InfantryMutate ([General])
10 InfantryBrute ([General])