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Waypoints

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Revision as of 14:13, 23 June 2008 by DCoder (talk | contribs) (Updating -Maps/)
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This page should correctly be named "[Waypoints]"; it is wrong due to technical restrictions.



Waypoints
Sidebar/Default

Waypoints are like bookmarks on a map - they address a certain cell. They have multiple uses:

  • The Waypoints numbered 0 - 7 are used as starting points for each of the 8 possible players.
  • The [Basic]HomeCell= use waypoints to determine where the screen should be focused in a map at startup.
  • Most Map Events and Map Actions make use of them.
  • Most map elements use them as well.


Section

TD/CO

RA/CS/AM

TS/FS/RA2/YR

The [Waypoints] section in a map takes this format:

[Waypoints]
Index=COORDS
Meanings of each string
String Meaning
Index The Index of this waypoint. Unlike lists such as [InfantryTypes], the index does matter - the game allocates space for 702 Waypoints (#0 - #701) and will interpret Index as the number of the waypoint in that space.
COORDS The number containing the coordinates of the cell. It is interpreted as Y * 1000 + X.

Letter-based addressing

Not all of the features using Waypoints refer to them by their Index. Some of them use letters for this purpose. To convert an Index to a lettered reference, you need to divide the Index by 26 and then convert the result - 1 and the remainder values to letters A-Z and concatenate them (skip the first value if result is 0). Waypoint #0 is A, Waypoint #25 is Z, #26 is AA and so on. Or you can look at your favourite spreadsheet's column numbering, it uses the same principle.