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Damage

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Revision as of 07:51, 27 November 2009 by EvilRenegade (talk | contribs) (Replacing Template:TTL with Template:F.)
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Flag: Damage
File(s): Rules(md).ini, Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0?
Applicable to: Weapons, Particles, VoxelAnims, Animations


In all cases, this flag specifies how many 'damage points' this weapon/animation/debris/particle delivers. The Verses and other warhead flags can alter this number before it is applied to the affected object(s).

(In RA1, this is only applicable to weapons, since the other applicable objects exist only in TS and later.)

IsLocomotor

On weapons whose warheads have IsLocomotor=yes, this specifies the maximum Size of the target that this weapon is allowed to affect. Meaning, if such a weapon has Damage=5, it won't be able to affect AircraftTypes and VehicleTypes which have Size exceeding 5.