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EliteOccupyWeapon
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Revision as of 09:56, 27 November 2009 by EvilRenegade (talk | contribs) (Replacing Template:TTL with Template:F.)
Flag: | EliteOccupyWeapon |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Weapons) |
Applicable to: | TechnoTypes |
Specifies the weapon that this unit should use when occupying an urban structure or bunker when the specified unit is elite. The unit should have Occupier=yes set, and should also have the OccupyWeapon tag set to a weapon for this to work properly.
The unit will then fire its designated EliteOccupyWeapon from the structure at a specific global OccupyWeaponRange and damage the target using the weapon's Damage multiplied by OccupyDamageMultiplier(global). The rate of fire of the weapon should be the weapon's ROF multiplied by OccupyROFMultiplier(global).
See OccupyWeapon for information on unit bunker weapons when green or veteran.