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AnimActive

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Revision as of 11:17, 10 November 2018 by Crimsonum (talk | contribs) (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Art(md).ini}} |values={{Values|int}} |default=0,0,0 |types=BuildingTypes |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} {{H...")
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Flag: AnimActive
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0,0,0
Applicable to: BuildingTypes


Warning. The logic related to this flag is deprecated. See more information below.

This flag is an old leftover from early TS development, where all art related to a building was still packed into a single shape file like in TD and RA1. Basically, it specifies which frames to play when the building is "active".

The format is AnimActive=A,B,C where

  • A = index of the first frame to play - 1
  • B = number of frames to play + 2
  • C = frame rate (contrary to Rate, smaller means faster)

Bugs

Damage frames are displayed incorrectly.

See also