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IceBreakingWeight
From ModEnc
Flag: | IceBreakingWeight |
File(s): | Rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | ? |
Applicable to: | General |
Logic related to IceBreakingWeight, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
Vehicles with a higher weight than this value will break through ice (cracked or not) when they move on it and sink and disappear.
Although the flag is parsed, this logic does not work in Red Alert 2 as the ice tile sets themselves are not parsed from the terrain control INI files as they were in Tiberian Sun.