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InfantryBaseMult

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: InfantryBaseMult
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: AI

Logic related to InfantryBaseMult, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Computer players will build infantry for reserve until they have as many infantry units as they have buildings in their bases multiplied by this number. Another precondition is that the players must also have enough surplus credits.

This is used to ensure the computer trains infantry in relation to the size of its base, for example for base defense purposes.

In Tiberian Sun To Yuri's Revenge

Although parsed, this flag does nothing.

See Also